Producing

Live Production

Smosh the Sitcom: Live

A broadcast quality, interactive live show I produced for Smosh at Television City. I oversaw the show from start to finish and managed over 75 cast and crew to execute a comedic format that merged a scripted sitcom with improv and audience interactive moments. It was very precise chaos!

AMC’s Fear HQ

AMC Network’s live stream channel in partnership with Twitch, which I produced and showran for over 2 years. Over the course of my time there, created over 20 hours of live content a week (1,750 total) - with a focus on branded content and experimental, interactive shows.

We received multiple marketing awards and were shortlisted for a 2021 Emmy for Outstanding Interactive Program.

Chat vs. Evil - Stream Game

A live, FPS tower defense game where progressively stronger hordes of enemies attack a base and chat (the audience) must redeem incentives (turrets, power-ups, ammo, etc) in order to survive the night. This is a one-of a-a-kind game that is wholly built for and integrated with Twitch.

This is an example of an audience member redeeming Twitch currency in the chat window to immediately spawn in a clown that distract the enemies and helps the streamer.

Recorded Production

AMC Networks Horror Shorts

I produced four narrative horror shorts over the span of a week for AMC Networks. The goal was to allow diverse filmmakers to make a genre short without any creative restrictions (as long as it could fit in the budget!).

The films went on to screen at multiple festivals including FantasticFest, ScreamFest, Boston SciFi Festival, Morbido Fest, Midsummer Scream, Toronto International Women’s Film Festival, the Woman’s Comedy Festival, and more.

Warner Bros. - Machinima

While at Machinima, a digital company under Warner Brothers, I produced over 500 videos ranging from gaming news to comedy sketches to pop-culture competition shows. It was here I also learned how to actively work with the sales team on crafting content for branded activations that were engaging for the Machinima audience.

During my tenure there, we garnered hundreds of millions of views across multiple digital platforms.

And, not to brag, but I also almost won a company gingerbread making house contest once.

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Writing